|Awklet Flock by D. Dibenski source Wikimedia Commons.|
Our first application will be a game based on flocking.
Flocking is a well known area of research. Boids is an example of a computer simulation of a flock. In a flock each individual has certain rules of behaviour and the combination of these individual behaviours determines the overall flock behaviour.
The properties of the rules control different aspects of the flock behaviour, such a how closely the individuals crowd together.